VoIP over the 3G data channel comes to the iPhone

I discussed last September how AT&T was considering opening up the 3G data channel to third party voice applications like Skype. According to Rethink Wireless, Steve Jobs mentioned in passing at this week’s iPad extravaganza that it is now a done deal.

Rethink mentions iCall and Skype as beneficiaries. Another notable one is Fring. Google Voice is not yet in this category, since it uses the cellular voice channel rather than the data channel, so it is not strictly speaking VoIP; the same applies to Skype for the iPhone.

According to Boaz Zilberman, Chief Architect at Fring, the Fring iPhone client needed no changes to implement VoIP on the 3G data channel. It was simply a matter of reprogramming the Fring servers to not block it. Apple also required a change to Fring’s customer license agreements, requiring the customer to use this feature only if permitted by his service provider. AT&T now allows it, but non-US carriers may have different policies.

Boaz also mentioned some interesting points about VoIP on the 3G data channel compared with EDGE/GPRS and Wi-Fi. He said that Fring only uses the codecs built in to handsets to avoid the battery drain of software codecs. He said that his preferred codec is AMR-NB; he feels the bandwidth constraints and packet loss inherent in wireless communications negate the audio quality benefits of wideband codecs. 3G data calls often sound better than Wi-Fi calls – the increased latency (100 ms additional round-trip according to Boaz) is balanced by reduced packet loss. 20% of Fring’s calls run on GPRS/EDGE, where the latency is even greater than on 3G; total round trip latency on a GPRS VoIP call is 400-500ms according to Boaz.

As for handsets, Boaz says that Symbian phones are best suited for VoIP, the Nokia N97 being the current champion. Windows Mobile has poor audio path support in its APIs. The iPhone’s greatest advantage is its user interface, it’s disadvantages are lack of background execution and lack of camera APIs. Android is fragmented: each Android device requires different programming to implement VoIP.

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